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"A DESIGNER IS A PLANNER WITH AN AESTHETIC SENSE." — BRUNO MUNARI

Aside from my "titles", I am also extremely passionate about my games in particular. I serve as the coder for both of these titles (and both technologies that power them), and sporiadic 3D modeler, texture artist, graphic artist, V.O. work, and anything else that I can contribute to. Currently, I'm a full-time parent as I had my first child, my beautiful daughter Violet, earlier this year.

SKILLS

I've been through some hard, difficult times in my life so far, and game design ranks up there. For all of the roadblocks that we've hit throughout the years, my passion has never faltered, and my optomism usually gets the rest of the team up and going again, too.

MISSION STATEMENT

In 2002, I started my own little team called The Doom Gods (shortened now to TDGMods) that began our careers with DOOM mods. Our interest in DOOM mods branched out to other things, which now includes my full-time duties as lead engine programmer on the 3DGE project, among overseeing SCOURGE and Hypertension HD.

WORK EXPERIENCE

ABOUT​ US //

Iam

Lead Designer, Director, Co-Founder

 

My name is Corbin, and I'm the lead director, designer, and Co-Founder of TDGMods/Isotope. I serve as the lead programmer and designer for Hypertension HD, and the lead designer and game coder for SCOURGE. It's always been my passion to design and develop videogames, and at these independent studios, I'm able to. 

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